Abstract
In FPS games, the ability to maneuver is as important as or more important than the ability to aim at the enemy. The ability to aim at the enemy is clearly quantified in terms of hit rate, etc., and it is relatively easy to compare one's performance with others and to set goals for improvement. On the other hand, the ability to maneuver in FPS games has not been visualized or quantified, and the only way to compare with others is by visual observation. So, in this study, we developed a system that can observe the difference in movement between a player and others by visualizing the player's movements.