Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
14th Annual Conference
Session ID : 3-2
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What is NPC?
- GTA Analysis of Player’s Recognition Towards Non-Player Character -
*Miki TAKAMATSU
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Abstract
During gameplay, players sometimes treat NPCs like friends, sometimes like tools. In this study, I attempted to qualitatively clarify players' recognitions towards NPCs in order to consider how NPCs would appear in players’ minds, which cause players to have a polarized perception of “person” and “stuff”. As a result of constructivist GTA based on video ethnography of live gameplay and semi-structured interviews, it has become clear that there are four recognition forms towards NPCs: as a person, as a Kyara, as a game character, and as a system. In this paper, I consider each of these four forms of recognition, unwind the connection of these, and depict the overall structure of the recognition.
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https://creativecommons.org/licenses/by/4.0/deed.ja
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