Abstract
Recently, active research and tool development around generative AI has led light on, so that automatic game map generation is the critical example. However, it is not easy to generate the creator's ideal map in terms of the structure of rooms and roads in unconditional game dungeon map generation. Therefore, we propose an algorithmic method to automatically generate game maps with a high degree of freedom in accordance with the user's idea of the situation, such as not only room layouts but also two types of scenes of natural objects and buildings.