Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
14th Annual Conference
Session ID : 4-1
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Automatic generation of game maps according to characteristics of natural objects and buildings
*Riko ABE*Yuya DAN
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CONFERENCE PROCEEDINGS OPEN ACCESS

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Abstract
Recently, active research and tool development around generative AI has led light on, so that automatic game map generation is the critical example. However, it is not easy to generate the creator's ideal map in terms of the structure of rooms and roads in unconditional game dungeon map generation. Therefore, we propose an algorithmic method to automatically generate game maps with a high degree of freedom in accordance with the user's idea of the situation, such as not only room layouts but also two types of scenes of natural objects and buildings.
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© 2024 Digital Research Association JAPAN
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