Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
14th Annual Conference
Session ID : 6-1
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History and Transformation of Game Material Exhibitions in Japanese Museums and Related Institutions
*Takashi OBANA*Chitoko KOIDE
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CONFERENCE PROCEEDINGS OPEN ACCESS

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Abstract

This presentation provides an overview of the current status of game exhibitions in Japan, identifies associated challenges, and examines prospects for future game exhibitions. Despite two decades having passed since the advent of game exhibitions, it is undeniable that they heavily rely on playable exhibits. While such exhibits have led to increased visitor numbers and experiences of “fun“ from being able to play games, as well as a sense of “nostalgia“ from being able to revisit old games, various challenges have also emerged. To address these challenges, the “Game Exhibition TEN“ and “Game Exhibition TEN II“ events were held. These two exhibitions showcased a new potential for game exhibitions by presenting “non-playable game exhibitions“ and serving as “game exhibitions that introduce game exhibitions.“ Furthermore, the exhibitions introduced at both events demonstrated a shift from game exhibitions primarily centered around playable exhibits and nostalgic experiences to exhibitions that explore the production and cultural backgrounds of games, as well as utilizing games as context. This shift is seen as contributing to the future expansion and potential of game exhibitions.

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© 2024 Digital Research Association JAPAN

この記事はクリエイティブ・コモンズ [表示 4.0 国際]ライセンスの下に提供されています。
https://creativecommons.org/licenses/by/4.0/deed.ja
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