Abstract
Hopfield networks function as associative memory devices, and this research aims to use Hopfield networks to recall previously memorized image patterns in the dynamic environment of a digital game, and have the character AI perform actions in response. In this research, Hopfield networks are implemented as a character recognition function, and they are made to recognize the environment in a simple shooting game and take an action to defeat the enemy in response to the recognition. Such a recall mechanism in digital games should open up various possibilities for game design.