Abstract
This paper proposes a method for discussing videogame works that focuses on the strategies and thoughts that the works require of the player who is trying to achieve the goals. To demonstrate the usefulness of this method, we analyzed the novel game “428: Shibuya Scramble.” By interpreting the game by incorporating the process of pursuing the goals, this paper describes the expressive possibilities of the work and novel games, which present the actions, thoughts, and personalities of characters as something that the player should deal with themselves.