Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
15th Annual Conference
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Exploring the Continuity of Foreign Language Learning through Novel Games
A Narrative Analysis in Learning Esperanto
*Teppei TERASHIMA*Yusuke MASUBUCHI
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CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 184-189

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Abstract
As the importance of foreign language learning continues to grow, there is a growing need to develop methods that promote learning continuity and learner autonomy. This study utilized the novel game "The Expression Amrilato" as a learning tool and recorded the process of learning the constructed language Esperanto through autoethnography. Focusing on the learner's growth process and factors contributing to sustained learning, the study examined the effectiveness of using games as educational tools through narrative analysis.
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© 2025 Digital Research Association JAPAN

この記事はクリエイティブ・コモンズ [表示 4.0 国際]ライセンスの下に提供されています。
https://creativecommons.org/licenses/by/4.0/deed.ja
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