Abstract
As a result of various efforts to address research misconduct, research ethics education at universities has been established and has achieved a certain level of success. However, when the focus is shifted from universities to companies, it is left to each company to decide whether to provide ethics education for R&D personnel, and it cannot be said with certainty that the content of such education has been enhanced. Considering the recent cases of firestorms in companies lacking compliance and the promotion of responsible research and innovation, it can be said that there is a high need for ethics education for practitioners. Therefore, in this study, the research ethics teaching material "QRP GAME" was improved based on instructional design and its R & D version was developed. The results of a training-style practice for 36 participants in a labor union event held by seven major companies indicated that this could be a good opportunity for each participant to think about the importance of ethics in business practice and the differences in perception of fraud among organizations.