Abstract
This study analyzes how various definitions of "games" are interconnected. Traditionally, game definitions include elements such as rules, goals, spontaneity, competition, and pleasure, but few studies have explored their interrelations. This research examines major game studies literature and visualizes the co-occurrence structure of these definitional elements using network analysis. The findings suggest that game definitions form multiple stable clusters rather than converging into a single prototype. Future research will adopt more rigorous methodologies to enhance reproducibility and compare definitions across different linguistic and academic contexts, contributing to a more comprehensive understanding of game studies.