Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
15th Annual Conference
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Interactive session
Creating Virtual Museum Entertainment Using Game AI
*Yusai YAMADA*Ayane HASEGAWA*Kazufumi FUKUDA*Shinya SAITO
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CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 315-318

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Abstract
Since the COVID-19 pandemic, efforts to create virtual exhibitions of cultural and other assets in a virtual space have expanded. However, many of them focus on the reproduction of real space and have not sufficiently explored exhibition formats that take advantage of the characteristics of digital representation. This research aims to enhance the museum experience by building virtual exhibits with game development expertise. Specific methods include interactive information presentation using character AI and particle effects using the capabilities of advanced game engines.
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© 2025 Digital Research Association JAPAN

この記事はクリエイティブ・コモンズ [表示 4.0 国際]ライセンスの下に提供されています。
https://creativecommons.org/licenses/by/4.0/deed.ja
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