Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
15th Annual Conference
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Interactive session
Task–Based AI Learning Games: A Practical AI Learning Approach
*Mikito KURAHARA*Daisuke SAITO*Hironori WASHIZAKI
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CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 309-314

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Abstract
Currently, many game-based methods are used in AI education. However, few of them start with requirement analysis and automatically evaluate AI models created by the learner. Therefore, we propose a task-based learning method using LLM (Large Language Model), in which a problem is created in natural language, a solution is described, and coding is performed. We also propose a game, LLM-PoweredAILearningQuest' (LLM-ALQ), which enables this task-based learning. The effectiveness of learning this game and task-based learning was measured. As a result, a certain learning effect was expected for the task-based learning method. On the other hand, issues such as the game's UI and system improvements were also highlighted.
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© 2025 Digital Research Association JAPAN

この記事はクリエイティブ・コモンズ [表示 4.0 国際]ライセンスの下に提供されています。
https://creativecommons.org/licenses/by/4.0/deed.ja
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