Abstract
The author developed informational materials designed to promote appropriate game use in children, drawing from workshops and symposia conducted at academic conferences on game disorders. These events targeted supporters, school personnel, and caregivers. The materials are informed by principles of cognitive-behavioral therapy and include practical examples to address the following key components: (1)harm reductive gaming, (2)strategies to manage antecedents of game use, (3) techniques for directly reducing gaming time, and (4)approaches to enhance time spent on non-gaming activities.