Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
16th Annual Conference
Conference information

Attempt to Develop an Inclusive Interface Using Breath for a Hot Air Balloon Flight Game
*Ryota AKAI*Ayaka YOSHINO*Kumiko OHARA*Harunobu NAKAMURA*Yoshimitsu OKITA
Author information
CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 104-105

Details
Abstract
Most existing game input interfaces are designed primarily for able-bodied users, and the participation of users with physical limitations has not been sufficiently considered. In this study, we focus on respiration, a daily action performed by everyone, and propose a new interaction method for a game based on hot air balloons. This method enables a slow-paced interaction experience that does not rely on movement speed or fine motor skills. This approach suggests new possibilities for inclusive interface design that can be used regardless of physical ability.
Content from these authors
© 2026 Digital Research Association JAPAN
Previous article Next article
feedback
Top