Abstract
Most existing game input interfaces are designed primarily for able-bodied users, and the participation of users
with physical limitations has not been sufficiently considered. In this study, we focus on respiration, a daily action performed
by everyone, and propose a new interaction method for a game based on hot air balloons. This method enables a slow-paced
interaction experience that does not rely on movement speed or fine motor skills. This approach suggests new possibilities
for inclusive interface design that can be used regardless of physical ability.