Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
16th Annual Conference
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Games-Based Learning and Learner Characteristics in Information Literacy Support: Experimentation and Implementation
*Shinya MIYAGAWA
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CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 223-225

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Abstract
A fundamental understanding of information literacy is essential for advancing DX and utilizing digital tools in society. Challenges include the complexity of specialized terminology and maintaining motivation to learn. This study conducted a pilot implementation using prototype materials centered on repetitive vocabulary learning, considering the relationship between learner characteristics (BIG5) and gamification elements. Results from a small-scale questionnaire suggest that the format of repeating short challenges with immediate feedback may contribute to ease of learning and promote initial understanding. However, challenges were also identified, such as the monotony of repetitive learning and the need for connection and integration with practical skill acquisition. Based on these findings, we will explore approaches for sustainable and developmental learning support in information literacy through optimization according to learner characteristics and the enhancement of game-like elements.
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© 2026 Digital Research Association JAPAN

この記事はクリエイティブ・コモンズ [表示 4.0 国際]ライセンスの下に提供されています。
https://creativecommons.org/licenses/by/4.0/deed.ja
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