Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
16th Annual Conference
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A Game Contest Accessible to Beginners
Design and Outcomes of a Private Game Programming Contest for Elementary and Junior High School Students Nationwide
*Yoshihiro KISHIMOTO, *Takayuki MIYAGISHIMA
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CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 254-257

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Abstract
This interactive session provides an opportunity for attendees to directly play and experience game works created for a nationwide game programming contest for elementary and junior high school students. The contest was designed using gamification principles to be “accessible to beginners,” incorporating mechanisms that lower the barrier to participation and emphasize frequent praise and positive feedback. This paper reports on the contest from the perspective of Kishimoto, a game developer and gamification designer, focusing on an evaluation process that prioritized whether the games were enjoyable to play and how effectively the creators’ intentions were conveyed through the gameplay experience.
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© 2026 Digital Research Association JAPAN

この記事はクリエイティブ・コモンズ [表示 4.0 国際]ライセンスの下に提供されています。
https://creativecommons.org/licenses/by/4.0/deed.ja
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