Abstract
Plant factories with artificial light, gaining attention as next-generation food production systems, feature regular
geometric structures with multi-tier cultivation shelves managed under artificial lighting. This study examines a method for
three-dimensionally reconstructing these environments as game spaces by combining shape acquisition via 3D Gaussian
Splatting with modeling in Unreal Engine. By integrating visual effects in the digital space while maintaining the structural
characteristics of the real world, this research aims to construct plant factory environments as photorealistic and immersive
spatial experiences.