Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
16th Annual Conference
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Reconstruction and Expressive Analysis of Plant Factory 3D Space as a Game Environment using Unreal Engine
*Hayato KINOSHITA*Kansuke TSUCHIDA*Hirokazu FUKUDA
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CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 291-292

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Abstract
Plant factories with artificial light, gaining attention as next-generation food production systems, feature regular geometric structures with multi-tier cultivation shelves managed under artificial lighting. This study examines a method for three-dimensionally reconstructing these environments as game spaces by combining shape acquisition via 3D Gaussian Splatting with modeling in Unreal Engine. By integrating visual effects in the digital space while maintaining the structural characteristics of the real world, this research aims to construct plant factory environments as photorealistic and immersive spatial experiences.
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© 2026 Digital Research Association JAPAN

この記事はクリエイティブ・コモンズ [表示 4.0 国際]ライセンスの下に提供されています。
https://creativecommons.org/licenses/by/4.0/deed.ja
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