Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
16th Annual Conference
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The Continuity of Labour in Video Games
From Bridging the Representation of Labour and Playbour
*Haorui TONG
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CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 39-42

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Abstract
This study critiques the overemphasis of existing playbour research on the platform economy and proposes an analytical framework rooted in a historical perspective of video games to redefine the continuity of labour. Specifically, it introduces a framework that deconstructs labour into three dimensions: "representation", "mechanics", and "valorisation". By doing so, this study aims to expand the concept of playbour from a critique of economic valorisation to an "aesthetic critique" of how labour is presented, thereby providing a more comprehensive theoretical tool for the field.
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© 2026 Digital Research Association JAPAN

この記事はクリエイティブ・コモンズ [表示 4.0 国際]ライセンスの下に提供されています。
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