Abstract
This study critiques the overemphasis of existing playbour research on the platform economy and proposes an
analytical framework rooted in a historical perspective of video games to redefine the continuity of labour. Specifically, it
introduces a framework that deconstructs labour into three dimensions: "representation", "mechanics", and "valorisation".
By doing so, this study aims to expand the concept of playbour from a critique of economic valorisation to an "aesthetic
critique" of how labour is presented, thereby providing a more comprehensive theoretical tool for the field.