Abstract
This study examines a game development workshop that utilized generative AI by conducting a t-test–based
comparison between academic departments and a qualitative analysis of open-ended responses using the K-J method. The
results showed significant departmental differences in perceived task difficulty, whereas no significant differences were
found in educational outcomes such as enjoyment, perceived understanding, and learning motivation. The qualitative analysis
further revealed that participants recognized the workshop as accessible and beneficial for creative work with AI, suggesting
its potential as an inclusive learning environment.