Proceedings of Annual Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-6480
16th Annual Conference
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A Game Contest Accessible to Beginners
Design and Outcomes of a Private Game Programming Contest for Elementary and Junior High School Students Nationwide
*Takashi MIYAGISHIMA*Yoshihiro KISHIMOTO
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CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 60-63

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Abstract
This study aims to identify general design principles for educational game development contests through the practice of a nationwide programming contest for elementary and junior high school students in Japan. Conventional game development contests often emphasize technical skill and product completeness, which can discourage participation by beginners and younger learners. To address this issue, the present contest was designed based on the premise that “anyone can create a game on their first attempt.” Multiple entry points were provided, including Minecraft-based building categories and constrained game development categories, in order to accommodate diverse skill levels. In addition, pre-event instructional videos, submission schemes that allowed modification of sample games, and an award system featuring multiple winners and participation-based recognition were implemented. As a result, a total of 1,187 works were submitted nationwide. An analysis of post-contest surveys revealed that public forms of recognition—such as award ceremonies and project exhibitions—generated higher levels of satisfaction than monetary rewards. These findings suggest that educational game development contests should be designed not primarily as competitive events to determine winners, but as learning environments that encourage participation and publicly acknowledge learners’ efforts and challenges.
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© 2026 Digital Research Association JAPAN

この記事はクリエイティブ・コモンズ [表示 4.0 国際]ライセンスの下に提供されています。
https://creativecommons.org/licenses/by/4.0/deed.ja
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