Proceedings of Summer Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-4801
2022 Summer Conference
Session ID : Pl-2
Conference information

Panel session 2
Planning Session: Attempt to produce and publish the "Gamification Industry Landscape 2022"
Discussion: What is needed to expand the market for the gamification industry in the future?
*Yoshihiro Kishimoto*Tomohiro Katayama*Hidenori Wakabayashi*Makoto Goto
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CONFERENCE PROCEEDINGS OPEN ACCESS

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Abstract

Gamification developers from the industry will be invited to participate in a planning session. SEGA XD Corporation and the Gamification Industry Landscape Map Editorial Committee spent six months selecting a total of 206 domestic gamification businesses and classified them into 13 categories to produce and publish the "Gamification Industry Chaos Map 2022". The process of the publication will be introduced here. In addition, we will discuss what is necessary for the future development of the gamification industry.

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