Abstract
This paper investigates supplementary information in live commentary for spectators of First Person Shooter (FPS) matches. In FPS games, where fast-paced combat takes place in multiple locations, typical live commentary mainly focuses on the scene where the opponent is destroyed and the characters’ locations. In this paper, we extract the speech of the commentator from video footage of actual live commentary, classify it based on its content, and interview spectators to investigate supplementary information.