Proceedings of Summer Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-4801
2023 Summer Conference
Conference information

Game Play (session8)
System Construction for Audio Monitoring for a talk show in metaverse
*Hikaru MURAKAMI*Akinori ITO*Koji MIKAMI
Author information
CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 136-141

Details
Abstract
As digital games become a media platform and e-Sport events become more popular, it is important for event creators and sound engineers to understand the listening experience in online entertainment spaces. In this paper, we report on the results obtained through system construction and demonstration experiments, as well as future issues, regarding a method for appropriately monitoring the acoustic space from the standpoint of an event creator by setting up a fictitious event space in the metaverse space. Assuming that a metaverse venue would be set up in the cluster using Unity, multi-channel audio input/output was realized by receiving and transmitting UDP packets using Max8. In order to achieve both the liveliness of the entire metaverse venue and to improve the intelligibility of the audio when visitors enter the booths they are interested in, we designed our own distance attenuation curve that is in line with the performance of the event, instead of using physical distance attenuation.
Content from these authors
© 2023 Digital Research Association JAPAN
Previous article Next article
feedback
Top