Abstract
Video Game Music (VGM) is one of the most critical elements of a game. Selecting appropriate VGM is required to improve the quality of the game. Creators need to consider the differences in VGM for each scene (opening, dungeon, etc.). However, it is difficult for creators with limited resources to prepare as much appropriate VGM as necessary. Therefore, this paper proposes a system that retrieves appropriate VGM based on the game scenes created by creators and the games they referred to when creating their games. This paper first describes the system we have proposed in the past. This system retrieves VGM by predicting the audio features of the VGM from the video images of the game created by the creators. Next, we describe the problems of the previous system. Finally, we describe the newly proposed system. This system retrieves VGM by adapting the VGM of a game that the creators referred to when creating it to another scene.