Abstract
This study focused on the Dualistic Model of Passion to examine the causal mechanisms of video games and well-being. We specifically examined the role of the intensity of passion for games as a possible mediator in this relationship. As a result, harmonic passion, obsessive passion, and time spent playing video games were not statistically significant mediating effects as mediating variables. These findings highlight the complex and subtle nature of mediation relationships and underscore the need for further investigation and model refinement to uncover potential mechanisms driving the observed effects.