Abstract
Video games are one of the entertainments that contribute to improving quality of life. However, video games are difficult for people with visual impairments to play because most of the information comes only through sight. We have analyzed the difficulty of playing video games and considered the importance of audio feedback. As a result, we found that it is necessary to consider the design of "Player's selection on the menu screen" and "Player's movement in a 3D space to get around" in order to improve the quality of information accessibility. In this research presentation, we will demonstrate a prototype of a video game that was created from these two standpoints.