Abstract
This paper presents an analysis of audience and prize money data for eSports game titles from 2017 to 2022. eSports titles' audience numbers show the so-called scale-free nature of the results, while the prize money data has an exponential shape with prize money going to the top game titles. The data of total prize money has an exponential shape, where prize money is concentrated on the top game titles. A very small number of titles take the lion's share of viewers and prize money, and the top titles maintain their position over a long period of time. This confirms that this is a market where it is difficult for newcomers to enter.