Proceedings of Summer Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-4801
2025 Summer Conference
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Analyzing the Relationship between Player Types and Game Elements
- Towards Personalized Gamification for Encouraging Questioning -
*Hokuto HOSOKAWA, *Tomonori HASHIYAMA
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CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 160-165

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Abstract
In Japan, education policy defines three competencies to foster: “knowledge and skills,” “ability to think, make judgments, and express themselves,” and “motivation to learn and humanity.” Questioning others fosters these competencies. However, students often face psychological barriers to asking questions. In this study, we apply personalized gamification to motivate students to ask questions. We use trait-driven player models to personalize gamification. In this paper, we investigate the relationship between player types and preferences for game elements to design personalized gamification strategies. As a result, we find that the 5 Player Traits Model is an appropriate player type to presenting game elements inferred from player types.
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© 2025 Digital Research Association JAPAN

この記事はクリエイティブ・コモンズ [表示 4.0 国際]ライセンスの下に提供されています。
https://creativecommons.org/licenses/by/4.0/deed.ja
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