Proceedings of Summer Conference, Digital Game Research Association JAPAN
Online ISSN : 2758-4801
2025 Summer Conference
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Effect of Gamification in a Programming Class for Junior High School Students
*Ayumu TAGAWA, *Satoru KOGURE, *Shozi YOKOHARA, *Yasuto SHIRAI
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CONFERENCE PROCEEDINGS OPEN ACCESS

Pages 154-159

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Abstract
Most research on gamification in education has focused on the development of teaching materials and apps, as well as practical research on university classes that utilize such software. However, there are only a limited number of case s where gamification has been incorporated into class design. In this paper, we conducted a gamification-based programming class for middle school students without using software other than programming tools, and verified the effects of each game design element and considered lesson design proposals. After considering the game design elements that could be introduced, we decided on the content and design of the lesson, and conducted a survey using post-lesson questionnaires and interviews. As a result, it became clear that there were mixed opinions on the introduction of progress bars, and that immediate feedback on questions had high satisfaction and effectiveness.
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© 2025 Digital Research Association JAPAN

この記事はクリエイティブ・コモンズ [表示 4.0 国際]ライセンスの下に提供されています。
https://creativecommons.org/licenses/by/4.0/deed.ja
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