Abstract
The purpose of this study was to clarify the evolution of players' evaluations of “AIR” and “Summer Pockets,”
two works by the PC novel game brand Key, based on an analysis of comments on review sites. While both works were
highly immersive, “Summer Pockets” was seen to have a more “new Key-ness” and a greater understanding of the “new
Key-ness” and disapproval of the absence of Jun Maeda. This also revealed differences and similarities between academic
and user evaluations of Key's works.