Proceedings of the Fuzzy System Symposium
26th Fuzzy System Symposium
Session ID : MA4-4
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Application of fuzzy rules to evaluation of state and decision of strategy in Car Racing Game
Motohide UMANO*Akifumi ISEKazuhisa SETA
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Abstract

Car Racing Game is a competition game of computer programs in IEEE CEC 2007 Car Racing Competition, where two car agents compete with each other for taking waypoints in a two dimensional plane. If the current waypoint is taken, the next one becomes the current and a new one is placed as the next waypoint on a random position. The agent can get some information on itself, the other agent, the current waypoint and the next waypoint.In this paper, we evaluate the state of an agent for the current waypoint with a fuzzy rule from its speed and the distance and angle to the waypoint. We decide our agent's strategy, the waypoint to take and the speed, with a fuzzy rule from the evaluated values of the two agents for the current waypoint. When our agent decides to take the current waypoint, it goes to the current waypoint not only straight but also around with considering the next waypoint.We illustrate this method is higher in performance than the second-ranked program in the preliminary league in the Competition.

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© 2010 Japan Society for Fuzzy Theory and Intelligent Informatics
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