Proceedings of the Fuzzy System Symposium
29th Fuzzy System Symposium
Session ID : TG1-5
Conference information

main
Mixing of Video Games and Real World
*Ken HasegawaTomonori HashiyamaJunko IchinoShun'ichi Tano
Author information
Keywords: Game, CG character, motion
CONFERENCE PROCEEDINGS FREE ACCESS

Details
Abstract
Novel idea to enjoy a video game with real scenery environment is introduced in this paper. Typical scenario is described as follows, popular platform games, such as Super Mario Brothers developed by Nintendo, can be played on the scene of real platforms in Tokyo central station or Shibuya-Station. There, video streams from the cameras mounted on mounted on his/her self are modified to be convertible to the video games. With this proposed system, we can walk seamlessly through both real and video game world. We could enjoy our real life within the video game world and vice versa.
Content from these authors
© 2013 Japan Society for Fuzzy Theory and Intelligent Informatics
Previous article Next article
feedback
Top