Host: Japan Society for Fuzzy Theory and Intelligent Informatics (SOFT)
Name : 35th Fuzzy System Symposium
Number : 35
Location : [in Japanese]
Date : August 29, 2019 - August 31, 2019
In RoboCup Soccer Simulation 2D League, agents play soccer games on 2D fields. Although there are various tactics for soccer, it is difficult to evaluate players and teams by specific indices due to the diversification and compatibility of tactics. Therefore, it is important to determine the index which evaluates a specific situation and to show the effectiveness. In recent real soccer, an evaluation index called packing rate is used. The packing rate is an index that measures how many opponents have been able to pass in one pass. The higher the packing rate, the better the success of the game. This paper discusses the effectiveness of the packing rate in the 2D league and verifies the usefulness in RoboCup.