Host: Japan Society for Fuzzy Theory and Intelligent Informatics (SOFT)
Name : 37th Fuzzy System Symposium
Number : 37
Location : [in Japanese]
Date : September 13, 2021 - September 15, 2021
We studied the effect of request communication among players in AIWolf, a computer simula- tion of a werewolf game. As a result, we confirmed that such communication was effective for expanding the game state of AIWolf and contributed to the winning rate of the AIWolf according to some conditions. Most of the past AIWolf agents did not use a strategy adopting the request command. That was why there were few studies for the request and the response. To reveal the effectiveness of such a communication, we prepared four types of agents with different strategies, whose breakdowns were strategies concerning the request and the response command available/unavailable. We repeatedly simulated many games under the conditions in which request communications are available or not by combining these agents. We investigated changes in in-game progress and the winning rate by request communication through those simulations. As a result, we confirmed that there were some winning games if an agent made other agents converge to vote for a specific agent by using the request communication.