The Transactions of Human Interface Society
Online ISSN : 2186-8271
Print ISSN : 1344-7262
ISSN-L : 1344-7262
Papers on General Subjects
A Study on Comparison of Learning Behavior between Novel-Game Type and Video Viewing Type Learning Contents for Deaf and Hard of Hearing People
Takeaki ShionomeDaisuke WakatsukiTatsuya Arai
Author information
JOURNAL FREE ACCESS FULL-TEXT HTML

2025 Volume 27 Issue 2 Pages 85-96

Details
Abstract

Captions play an extremely important role in helping Deaf and hard-of-hearing (DHH) people to understand the content of movie contents. However, it has been pointed out that the visual burden of simultaneously viewing movie contents and captions is significant, and that it is difficult to adjust the desired playback position. Therefore, we propose a novel game-type video viewing method, and develop a new system (captioNoveL). In this study, experiments were conducted using general video viewing-type materials with captions and our novel game-type materials for DHH students. Then, we analyzed the desirability of the educational materials and their learning behavior. The results of the questionnaire showed that the participants felt that they were able to proceed at their own pace with the novel game-type materials. On the other hand, some felt difficulty in operating the materials. Individual differences were also observed in the readability of captions and the sense of fatigue. Furthermore, quantitative analysis of learning behavior showed that the novel game-type materials allowed participants to actively select the locations they wanted to refer. In addition, learning behavior in which participants skipped contents they already know was observed.

Content from these authors
© Non-Profit Organization, Human Interface Society
Previous article Next article
feedback
Top