Translated Abstract
Captions play an extremely important role in helping Deaf and hard-of-hearing (DHH) people to understand the content of movie contents. However, it has been pointed out that the visual burden of simultaneously viewing movie contents and captions is significant, and that it is difficult to adjust the desired playback position. Therefore, we propose a novel game-type video viewing method, and develop a new system (captioNoveL). In this study, experiments were conducted using general video viewing-type materials with captions and our novel game-type materials for DHH students. Then, we analyzed the desirability of the educational materials and their learning behavior. The results of the questionnaire showed that the participants felt that they were able to proceed at their own pace with the novel game-type materials. On the other hand, some felt difficulty in operating the materials. Individual differences were also observed in the readability of captions and the sense of fatigue. Furthermore, quantitative analysis of learning behavior showed that the novel game-type materials allowed participants to actively select the locations they wanted to refer. In addition, learning behavior in which participants skipped contents they already know was observed.
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