Abstract
A character’s emotion is embodied in its body language. It is important when designing a character and animating it. In this research, we propose a supporting simulation system for designing poses for robot characters. We collected 678 examples of robot characters from product packages and classified them into 10 typical types by using camera position and direction of arms and legs. By using our system, the user can simulate a pose by simply choosing from collected poses and then edit the pose into the desired result in 3ds Max.