Interdisciplinary Information Sciences
Online ISSN : 1347-6157
Print ISSN : 1340-9050
ISSN-L : 1340-9050

この記事には本公開記事があります。本公開記事を参照してください。
引用する場合も本公開記事を引用してください。

Computational Complexity of Puzzles and Related Topics
Ryuhei UEHARA
著者情報
ジャーナル フリー 早期公開

論文ID: 2022.R.06

この記事には本公開記事があります。
詳細
抄録

Since the 1930s, mathematicians and computer scientists have been interested in computation. While mathematicians investigate recursion theory, computer scientists investigate computational complexity based on Turing machine model to understand what a computation is. Beside them, there is another approach of research on computation, which is the investigation of puzzles and games. Once we regard the rules used in puzzles and games as the set of basic operations of computation, we can perform some computation by solving puzzles and playing games. In fact, research on puzzles and games from the viewpoint of theoretical computer science has continued without any break in the history of theoretical computer science. Sometimes the research on computational complexity classes has proceeded by understanding the tons of puzzles. The wide collection of complete problems for a specific computational complexity class shares a common property, which gives us a deep understanding of the class. In this survey paper, we give a brief history of research on computational complexities of puzzles and games with related results and trends in theoretical computer science.

著者関連情報
© 2023 by the Graduate School of Information Sciences (GSIS), Tohoku University

This article is licensed under a Creative Commons [Attribution 4.0 International] license.
https://creativecommons.org/licenses/by/4.0/
feedback
Top