Abstract
In recent years, the evolution of video games has been mostly technical, with little to no progress on the design side. This has led to predictable gameplay, low engagement, and the general stagnation of the medium. As a proposal for video games to evolve further, this research focuses on a design of a simulated role-playing game (RPG) framework, introducing the RPG genre to zero-player games as well as simulator games by putting the player in charge of the game's background management, while the protagonist is controlled by Artificial Intelligence (AI). Additionally, the study introduces the concept of Extended Intelligence (XI) – an innovative approach focusing on the cooperation between machines and humans. XI concept can be applied to game mechanics and overall game design to push forward players’ creativity and implicitly deepen their comprehension of video games. This enables new ways of thinking and learning patterns, ultimately allowing players and developers both to grow. Our research introduces a new genre called simulated RPG and explains how it relates to XI Gaming with descriptive examples of AI character’s design and algorithm. The focus lies in the ability of the AI character to learn and solve problems, which is managed by priority lists correlated with each specific task types. In the beginning of the game those lists will only approximately describe the best course of action, progressively getting more effective as the AI character learns more abilities, gets more experience playing the game managed by the player.