International Symposium on Affective Science and Engineering
Online ISSN : 2433-5428
ISASE2024
セッションID: AM-1C-01
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Affective Measurement
Changing How Users Feel Through VR Avatar Breathing Motions
Shunya OGATAJue ZHANG
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Through this research, we aimed to investigate the effects of VR avatar breathing motions on how users feel by making use of the discrepancy between actual motions and visuals. Through experimentation, we found that VR avatar breathing motions change how users subjectively feel about their experiences. While the discomfort and concentration effects against brain waves were minor, we found that avatar breathing motions do have effects on fluctuations in heart rate. Based on these results, we believe it is possible to guide how users feel by controlling the intensity with which VR avatar breathing motions are portrayed.

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© 2024 Japan Society of Kansei Engineering
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