主催: Japan Society of Kansei Engineering
会議名: The 10th International Symposium on Affective Science and Engineering
回次: 10
開催地: Online Academic Symposium, Kyushu University
開催日: 2024/03/09
Through this research, we aimed to investigate the effects of VR avatar breathing motions on how users feel by making use of the discrepancy between actual motions and visuals. Through experimentation, we found that VR avatar breathing motions change how users subjectively feel about their experiences. While the discomfort and concentration effects against brain waves were minor, we found that avatar breathing motions do have effects on fluctuations in heart rate. Based on these results, we believe it is possible to guide how users feel by controlling the intensity with which VR avatar breathing motions are portrayed.