システム制御情報学会論文誌
Online ISSN : 2185-811X
Print ISSN : 1342-5668
ISSN-L : 1342-5668
論文
コミュニケーションの場の動的ゲーム論理
石川 竜一郎
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ジャーナル フリー

2019 年 32 巻 12 号 p. 429-438

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This paper provides a game theoretical framework to analyze speech acts in rules-based communication places such as Parliamentary debates and Bibliobattle. The game consists of two stages:(1) the first stage of deliberation, and (2) the second stage of resolution. In the first stage, players discuss a common topic from various viewpoints, and in the second stage all the participants decide which opinion is plausible following a social choice rule as voting. The theory to examine the game involves dynamic epistemic logic (so-called dynamic game logic), and then enables us to focus on players' epistemic states through speech acts. Furthermore, it is connected to a part of mechanism design in the second stage, and secures players' incentives compatibility in social decisions. As a result, it captures how the rules work and what kind of speeches in speech places are derived through players' strategic thinking with rationality.

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