Transactions of the Institute of Systems, Control and Information Engineers
Online ISSN : 2185-811X
Print ISSN : 1342-5668
ISSN-L : 1342-5668
An Application of FEERL (Fuzzy Environment Evaluation Reinforcement Learning) to LightsOut Game and Avoidance of Detour Actions in Search
Yukinobu HOSHINOKatsuari KAMEI
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2001 Volume 14 Issue 8 Pages 395-401

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Abstract
Many machine learning methods have been proposed to learn techniques of specialists. A machine has to learn techniques by trial and error when there are no training examples. A reinforcement learning is a powerful machine learning system, which is able to learn without giving training examples to a learning unit. But it is impossible for the reinforcement learning to support large environments because the number of if-then rules defined by combinations of a relationship between one environment and one action becomes huge. In a previous paper, we proposed a new reinforcement learning with fuzzy evaluation environment, called FEERL (Fuzzy Environment Evaluation Reinforcement Learning). The FEERL is made up from a fuzzy evaluation, an environment simulator and a search. It was applied to the chess and its effectiveness was confirmed. In this paper, we apply the FEERL to LightsOut game having no opponent as an example of huge environment and show that the FEERL avoids detour actions in search and then get a proper solution.
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