抄録
This paper presents a framework for building realistic virtual environment from geometry-based approach. We use 3D scanner and digital camera to obtain range data and texture images. Here, we describe an algorithm to integrate the range data and the texture images obtained. First, specify some feature points manually, then do a camera calibration based on Tsai's algorithm to estimate camera parameters. Finally, a texture mapping is conducted using the estimated camera parameters. We show the realistic 3D model built using the proposed method.