Abstract
This paper introduces a method for constructing simple scene models and generating animation using pictures taken from different positions on the ground. These are then used for landscape simulation with computer graphics. Our method features a texture mapping process using a region division image of a natural scene and a way to synthesize images generated from more than one simple scene model. By applying this method to a natural scene, we confirm that the model can be used to compute the positional relationship among all objects in a scene. The synthesized montage images obtained were sufficiently realistic. We also generate animation to ensure our model can be used to make more elaborate images for landscape simulation.