Plant modeling is indispensable for natural scene description, but compared with procedural modeling based on fractal theory, plant modeling based on computer vision or other such shape acquisition techniques is not popular because both the shape and topology of plants are too complicated to be acquired from natural multiple views. In this paper, we introduce a method for acquiring the shape of a potted plant as a volume, segmenting it, and then modeling the parts with several geometric primitives using some knowledge about the parts, i.e, the leaves, stems, and pots We discuss the abilities of computer vision as one of the modeling tools for computer graphics by investigating the entire process from image acquisition to rendering