テレビジョン学会誌
Online ISSN : 1884-9652
Print ISSN : 0386-6831
ISSN-L : 0386-6831
光線空間を用いた3次元物体の操作
柳澤 健之苗村 健金子 正秀原島 博
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ジャーナル フリー

1996 年 50 巻 9 号 p. 1345-1351

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Reconstruction of virtual space has become very important in various applications. Computer graphics methods based on geometric models have been studied for this purpose. To obtain more natural representation, this paper proposes a new method which represents and handles 3 D objects using the concept of “ray space.” Ray space is a space that stores the rays reflected by 3 D objects. Handling objects in real space is equivalent to getting a sliced image with an appropriate plane in the ray space.

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