ITE Technical Report
Online ISSN : 2424-1970
Print ISSN : 1342-6893
ISSN-L : 1342-6893
22.28
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A deformable object model suitable for representing deforming force
Atsuko TANAKAKoichi HIROTAToyohisa KANEKO
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Pages 7-14

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Abstract

In this paper, we describe a method of simulating deformation of a virtual object and providing force feedback during the deformation. A spring model has been commonly used as a physically based deformation model in virtual space. In this method, however, a spring network model shares the structure with a polygon model. Therefore it is difficult to reduce calculation time without losing the resolution of the surface of the polygon model on the surface. For solving the problem, we propose a new method which separates the problem of physical reaction and that of surface representation. The surface is represented by a geometry model while the force reaction is realized based upon interpolation of force generated by a coarse spring model. We found that the object surface is smoothly deformed even though the spring model is much more coarsely defined. The computation time was reduced substantially for real-time operation. We implemented the models described above. In this way we could realize deforming an object with a force sensation in real-time.

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© 1998 The Institute of Image Information and Television Engineers
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