Abstract
This paper presents a methodology for handling soccer game scenes on a database. We offer a new modeling method, along with relevant database design and storage technique for the media analysis data. When modeling complex, spatio-temporal information as the one involved in soccer game scenes, information standardization vs.representation of individual information is a very important issue. As a solution, in this research the Cartesian aggregation of standard and individual element is regarded as an entity, and is modeled through the Mediator concept. Also, we show that such an approach makes possible the representation of information about Mediator's location in the media. Further, employing the model, soccer game scenes information is broken down into time-independent and time-dependent parts, and each is stored in the database with a relevant schema.