ITE Technical Report
Online ISSN : 2424-1970
Print ISSN : 1342-6893
ISSN-L : 1342-6893
26.73
Session ID : IDY2002-115/AIT2002-
Conference information
3D imaging Technologies for Computer-based Game Machines
Atsushi MIYAZAWA
Author information
CONFERENCE PROCEEDINGS FREE ACCESS

Details
Abstract
To date, companies all over the world have released a huge number of games incorporating state-of-the-art computer technologies. Recent computer-based game machines, which have evolved through several stages of technical innovation, constitute what may be called a brand-new interactive medium. We produced a commercially viable versio of a multi-view autostereoscopic display system that uses a lenticular array and a high-resolution color LCD panel. Such displays are expected to be particularly effective in the multimedia environment that will be provided by next-generation game machines and mobile communications terminals. This article discusses the effectiveness of our autostereoscopic display in terms of both the hardware and the software, taking account of the design of the final 3D image contents.
Content from these authors
© 2002 The Institute of Image Information and Television Engineers
Previous article Next article
feedback
Top