Abstract
Today, there are various contents based on VR (Virtual Reality) technology. In the development of VR contents, it is important to present objects in the virtual space to be recognized easily. However, the method for designing the 3D soundscape in VR contents have not been studied enough. This study is a fundamental investigation for developing a 3D audio navigation system adapted to head motion and position. From a result of experiment, we thought that a position of target sound source was easily recognized when the target and other sound source stood in proper position.