ITE Technical Report
Online ISSN : 2424-1970
Print ISSN : 1342-6893
ISSN-L : 1342-6893
37.17
Session ID : AIT2013-74
Conference information
The town automatic generative system for a game maker
Takuya AsahidaNaoto Nakamura
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CONFERENCE PROCEEDINGS FREE ACCESS

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Abstract

This system is a town automatic generative system for a game maker. When a user sets a value to each level, the town which a user desires is generated. The form and texture of a town change with the values set as each level. For example, the type of the town used as the first foundation of a level has divided into five kinds. The width of a town, the interval of a building, etc. are determined by which kind is chosen. Moreover, this system does not generate a realistic town but it aims at making the town appropriate for a game.

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© 2013 The Institute of Image Information and Television Engineers
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